A new old book for my collection

Today I finally got my hands on my own copy of “Sea Battle Games” by P. Dunn, published by MAP in 1970, reprinted 1974.

This means that I can throw away the 88 photocopied sheets from a library copy that I have had for the last 15-20 years as a substitute.  (Yes, I know it was not legal, but in those days it was very difficult to hunt down an out of print book.)

Amazingly the price I paid for a copy in good condition with a protective plastic cover over the dust cover was only four times the cover price 45 years ago!  Even with postage added I paid only about 7 times the original price, which in my opinion is not bad.

When it was published the book cost about 3.5% of my net monthly salary.  Today, even with postage added, it cost only about .075% of my net monthly pension.

I have always had a whim to play Chapter 9: “The Hypothetical World War Game”.  Sadly I already have too many gaming projects to start this at present, but it might be tied in with my plan to refight on the wargame table the whole of World War Two, which started five years ago and has so far reached 4th September 1939!!!

Anyway, this evening I will commence reading the book.

“Bathtubbing’ in reverse

Many wargamers are familiar with the term “bathtubbing”, which means taking a historical battle and reducing it to a scale compatible with their own gaming area.

Thus, for example, a game of the battle of Waterloo reduced to a 6ft x 4ft table (180cm x 100cm) might reduce each brigade, or even a division, to a battalion in wargame representation.

This tends to be more common in 20th century warfare, maybe reducing every real formation to the next lower, so that a division becomes a brigade/regiment, a brigade/regiment becomes a battalion, a battalion becomes a company and a company becomes a platoon.

I am trying a new method.  Let us call it “Swimming Pool Method”  (SPM).  My idea is to use Squad Leader boards and 13mm counters to reproduce battles in many eras.  I have already successfully fought a Napoleonic game.

But my current project is to use the Squad Leader boards for a rolling campaign, beginning on 6th June 1944 (2019).  I have “Swimming Pooled” the boards from the designer’s 40m per hex to a, more realistic for the artwork,  20m per hex.

At the same time I have delved deeper into the unit ratio so that in my game an infantry base is, rather than a platoon or squad, a half-section, for the infantry either a light MG team or a rifle team.  (In my Napoleonic version a base occupying the same area would be a company of 60 men in 2 or 3 ranks!)

My initial game will involve a reinforced British infantry company assaulting the coast of Normandy on 6th June 1944.  The infantry company has:

2 bases for the company HQ

3 Platoons of:

         Command base

          PIAT team,

          2” Mortar team,

          3 x Bren team,

          3 x Rifle team.

German defenders are similarly organised, but according to national standards:

     HQ: 2 command bases

         3 platoons, reach of:

            Platoon HQ

            Panzerfaust team,

            3 x MG42 LMG team

            3 x Rifle team.

Reinforcements may include tanks, mortars, artillery or many other options.

Each tank, armoured car, artillery piece, etc.  is individually represented.

Although I would have liked to use ‘top-down’ illustrations to fit with the map/game-board style, I found that those available for download would not reduce satisfactorily to a 13mm x 13mm print.  Therefore I went back to the military mapping symbols of the time, but once again using the Swimming Pool Method I have adopted platoon symbols for sections or sub-sections.

Thus the symbol for a company HQ will represent a Platoon HQ.  An LMG platoon symbol may represent a single Bren gun squad. Some bases are reversible to show the “mounted” or “deployed” status, particularly for HQ or artillery units.

We shall see how it actually works on 6th June…

A restricted game planner

I have been “unavailable” of late, due mainly to the Memsahib occupying the home office.  It is a public holiday weekend, therefore she has been working on her normal office work for around two thirds of every day (“because I can do it here uninterrupted”).

Therefore I have been excluded from the home office with my main computer and relegated to functions available on my i-Pad or my old Windows 7 Notepad, which is painfully slow (it was the latest technology when I bought it at Currys duty-free at Heathrow)

However, I have this afternoon been allowed an hour to update my Market Garden campaign by a further 30 minutes and send reports to two of my PBEM “Generals”.  We are just approaching 15:30 on 18th September (day 2 of the operation), although some individual combats have progressed as far as 19:00.

It is not easy to keep track of where every unit is on the main map, particularly when a local engagement is played that continues beyond the current campaign time frame.

I think I may have one more engagement to play before everyone settles down for the night and brings in stragglers and recovered casualties.

On other fronts, I have managed some painting, but my 3D printer has packed up and a new “more precise” print head is on order.

I have been able to use the old notepad PC to create unit stickers for my 13mm plastic counters for my planned “D-day and beyond” solo game (of which more later).  I have to find my opportunities to print the stickers during the Memsahib’s coffee breaks, and then spend hours attaching them to the blank plastic tokens.

A bit of painting

Today I have been painting with (I think) Coat d’Arms 515 Iron Grey.  The label has faded so this is my best guess.

Whatever it is, I have painted the roof tops of my square and hexagonal town outlines for gridded wargames, touched up several roofs on my “tiny towns” and base coated some 3mm WW2 German guns and prime movers.

Oh – and relabelled the paint bottle. 🙂

Battle of Cape Matapan: phase 1

Following on from yesterday’s “convoy” battle, another long-outstanding battle which turned up in my “to do” tray.  This was the battle of Cape Matapan, which I was intending to fight as a full scale game, but may be better fought as separate actions.

Whatever the final decision is, today I played the first action: the engagement off the island of Gavdos.

The account of the original action, taken from Wikipedia, reads thus (edited to remove hyperlinks):

“Action off Gavdos

On 28 March, an aircraft launched by Vittorio Veneto spotted the British cruiser squadron at 06:35. At 07:55, the Trento group encountered Admiral Pridham-Wippell’s cruiser group south of the Greek island of Gavdos The British squadron was heading to the south-east. Thinking they were attempting to run from their larger ships, the Italians gave chase, opening fire at 08:12 from 24,000 yards (22,000 m). The three heavy cruisers fired repeatedly until 08:55, with Trieste firing 132 armour piercing rounds, Trento firing 204 armour-piercing and 10 explosive shells and Bolzano firing another 189 armour piercing shells, but the Italians experienced trouble with their range finding equipment and scored no significant hits. HMS Gloucester fired three salvos in return. These fell short but did cause the Italians to make a course change.

As the distance had not been reduced after an hour of pursuit, the Italian cruisers broke off the chase, turning to the north-west on a course to rejoin Vittorio Veneto. The Allied ships changed course in turn, following the Italian cruisers at extreme range. Iachino let them come on in hopes of luring the British cruisers into the range of Vittorio Venetos guns.”

And with that in mind, how did the wargame progress?

At 08:00 the Italian squadron came within range of the British squadron, both heading to the south-east.  The Italian cruiser Trento opened fire at long range (10 hexagons), scoring one hit on HMS Orion.  Orion returned fire with her stern guns.  The range was good and four hits were registered, giving the Trento one point of damage.  The Trento fired again with her forward guns and damaged the Orion.  Trento’s secondary guns also fired but to no effect.

Matapan03

The British squadron, aware that they could not outrun the faster Italian ships, turned to fight, planning to bring their broadsides to bear on the enemy.  Anticipating this manoeuvre the Italians turned to starboard and crossed the British front line.

Matapan04

From this position the Italian ships were able to fire broadsides at the British, who had turned to inflict this upon the Italians.

HMS Gloucester fired her forward guns on the Trento, scoring 4 hits with the main guns for 1 point of damage, and a further hit with the secondary guns.  HMAS Perth added her fire with 5 hits and a further damage point.  Trento, with 2 damage points against a hull value of 3, was now “crippled”.  This means -1 to armour, vital armour and speed.

HMS Ajax fired a long range broadside at the Bolzano, scoring 3 hits but no damage.  HMS Orion also fired at the Bolzano, but failed to register any hits.

The Italians returned fire.  The Trento fired a devastating broadside at the HMS Gloucester with 11 hits from her main guns and a further 3 from her secondary armament.  The Gloucester began to sink.

Matapan06

The Bolzano fired at HMS Ajax and scored 4 hits, inflicting 1 damage point. Trieste fired at HMS Orion with her forward guns.  2 hits were registered.

The head of the Italian squadron now turned to the south-east after crossing the British front.  On the British side, HMS Ajax made an emergency turn to starboard to avoid the sinking Gloucester, followed by HMAS Perth.  HMS Orion continued to the south-west to cross the new enemy front.  The destroyer HMS Ilex passed directly in front of the Italian destroyer Ascari, risking being rammed.

The Bolzano fired her main and secondary guns at HMAS Perth, inflicting two points of damage and a crippling effect.  The Trento fired at the destroyer Ilex and sank her before she could inflict any damage on the Ascari.

HMS Ajax fired at the Trieste and inflicted 1 damage point.  HMAS Perth and HMS Orion both fired at the Bolzano, scoring 3 and 2 hits respectively but no serious damage.  The destroyer HMS Hereward scored a hit on the Trento, but again no serious damage.

Matapan07

Note: Although it looks like these ships are at very close quarters, the actual model at 1:1800 scale represents its “sea room” required for operation.  A cruiser occupying two hexagons is actually using an area of about 400 x 200 yards and the opposing ships are about half a mile apart.

By 08:25 the battle had broken down into individual engagements with each ship operating to its best advantage.

The Ascari, with no room to manoeuvre, struck the sinking HMS Ilex and took severe damage to her bow.  She too began to sink.  HMS Orion fired at the destroyer Corraziere, inflicting one damage point.   HMS Hereward damaged the destroyer Carabiniere.

HMS Hasty launched torpedoes against the Bolzano, but they failed to strike home.

HMAS Perth scored five more hits on the Trieste, crippling her.  HMS Ajax destroyed the destroyer Carabiniere with an overwhelming barrage, scoring 9 direct hits.

At 08:30 the Corraziere attacked HMAS Perth but with no significant damage.  The Trento sank HMS Hasty.  Trieste fired a broadside at HMAS Perth, scoring five more crucial hits and crippling her.  The Bolzano joined in and with 11 more hits sank the Australian cruiser.

Matapan08

In the next five minutes the Italians completed their destruction of the British squadron.  The Bolzano hit the Orion six more times, and the Trieste added five more hits to the stricken cruiser.  The destroyer Corraziere sank HMS Hereward and the Trento scored eight telling hits on HMAS Perth.  Three British ships began to sink and the battle was over.

A decisive victory for the Italian navy.   From the British squadron of four cruisers and three destroyers all had been sunk except the cruiser HMS Orion, which was severely damaged but able to escape.  The Italians had two cruisers and one destroyer severely damaged by enemy fire,  one destroyer sunk and a second destroyer sunk after a collision.

The turning point in the battle was literally just that.  The British squadron turned to attack but the Italians seized the initiative and crossed their line in Nelsonian fashion, and were thus able to bring all their guns to bear at short range.

Rules: tweaks and clarifications

Each salvo is to be adjudicated independently.  If a ship is firing both main and secondary (or even tertiary) guns, the damage effect is registered for each set of guns independently.  Likewise, if two ships attack one, the damage from each is registered separately, not cumulatively.

No ship may fire guns and launch torpedoes in the same turn, because the effect of firing would disrupt the balance of the ship and thus the aim of the torpedoes.

Depth charges may only be used if no other weapons are in use, it being deemed that if main guns or AA guns are in use there are higher priorities on the surface or in the air!

 

 

 

 

Atlantic Convoy

A test game using my Axis & Allies* naval, adapted for hexagons, rules.

It’s a lovely day, so I decided to play a short wargame in the garden.  I have three lightweight trestle tables, each 60 x 100cm and 95cm tall, so I took them from the Shedquarters and set them up on the patio area. I covered them with my somewhat bright blue hexagon cloth, clipped it to the table edges and set to.

Situation.  A convoy of merchant ships, escorted by two British destroyers, is approaching a screen of German submarines in the North Atlantic.

The submarines submerged.  Each is replaced by one real submerged token and 1d6/2 dummies (rounding down).  They all look the same, but the real subs are marked with a number on the bottom and the dummies with a small ‘x’.

Both destroyers have the “Sub Hunter” special rule, so after each German turn, they turn and move 3 hexagons towards the nearest German submarine.  This turn is deducted from their next maximum move.  I decided to change the operation of this rule, see below.

The two destroyers went after the nearest contacts and the convoy was ordered to make best speed, so some of the larger ships increased to maximum speed of 4 hexagons. (around 22 knots)

The entire convoy of 16 merchant ships was now spread over a length of 15 hexagons, or around 3000 yards.

Two submarines closed on HMS Hasty.  One was a dummy, and after declaring its attack was removed from the table.  The other fired a torpedo at the destroyer’s port bow at 1 hex (around 200 yards) range.

Two dice were rolled: 5 and 2.  One hit was scored for the 5.  (4 and 5 score 1 hit, 6 scores 2 hits).  One point of hull damage was caused, and with only one hull point remaining the ship was marked as “crippled”, losing one point from armour, vital armour and speed.

Hasty swung to port and depth-charged the sub, with five dice scoring 6,6,5,4,3 for six hits.  With hull points of 1 and vital armour of 5 the submarine sank immediately.  I decided to adjust the depth charge rule as well (see below).

HMS Herward also depth-charged and sank a submarine with two hits.

Meanwhile Penguin and Countryman, two of the faster ships, both swung to starboard to avoid the destroyers operating in their paths.

The other ships ploughed on at about 12 knots.  One of the cargo ships on the edge of the convoy was struck and began to sink immediately.

The destroyers chased another two targets, both of which turned out to be false contacts.

Three more submarines lined up to attack the convoy but two, on declaring their attack, were revealed as dummies.  The third failed to hit the Atlantic, a large tanker.

Hereward depth-charged another dummy U-boat.  With several wrecks in the process of sinking, ships were now having to take avoiding action to avoid collisions.

Another cargo ship was struck by a torpedo near the centre of the convoy.  She continued, crippled.  Hereward steamed for the location and sank the last of the German submarines.  The convoy proceeded towards Liverpool.

Losses.  One cargo ship lost and one crippled.  HMS Hasty crippled.  Three U-boats sunk.  A good day for the Royal Navy.

Rule changes to be applied.

Depth charges.  Rather than rolling 5 dice for hits on any submarine adjacent to the rear half of the destroyer, I will apply the same system of splitting the dice as I do for gunnery.   Thus the depth charges are thrown in a pattern into the three adjacent hexagons to starboard rear, starboard port and directly astern.  Up to 1/3 of the dice available, rounding up, may be used for each hex, provided that the total number is not exceeded.  

Targeting 5 dice at 1 hex is overkill, because it only needs 1 hit to sink most submarines.  With 1 die there is a 50% chance, with 2 dice a 75% chance and with 5 dice almost 97% chance of rolling 4,5 or 6 on at least one of them.  

Sub Hunter.  Rather than arbitrarily moving the ship at the end of the enemy move, I decided that a destroyer with this special rule must at the start of its turn roll a die and immediately head for the nearest enemy submarine within 1D6 hexagons, notwithstanding any search pattern she is working to.

Summary

All in all a fun little test game, and I think with the rule tweaks the submarines might have a better chance of surviving more than one destroyer sweep.

* “Axis and Allies” and “War at Sea” are copyright to Wizards of the Coast, and the use of their original rule concepts is acknowledged.

The Pedant revolts again

A local estate is holding an open day in the near future.

I don’t know if the printer of the publicity leaflet ran out of punctuation marks but they have left me confused.  Apparently the attractions on the day are:

“CREAM TEAS, PIMMS & ICE-CREAM GUIDED MEDITATION IN NATURE GAMES & COMPETITION FOR CHILDREN.”

I have no idea what “nature games” are, or how they involve meditation.  Is the meditation during the games to be guided only by ice-cream or by both Pimms and ice-cream?  Further clarification is required.

It might be worth the compulsory “donation” to a local charity as an entry fee simply to discover what one must do in the competition to win a child.

Recent Politics, and why I am fed up.

Note:  Much of the background information is for foreign readers, who have no idea what is going on in Britain…

With the ongoing chaos that revolves around “Brexit” (a term that I believe trivialises the actuality), my thoughts are that it might be a “Good Thing” if the British parliament could endeavour to adopt the system of many other European countries: that of collaborative coalition between parties. Instead we have two large parties and several smaller ones that will engage in limited coalition to achieve a specific target, but are mainly deeply entrenched in their own policies.

In the UK we historically had two parties: the Whigs and the Tories. They evolved in the 20th century into the Liberals vs the Conservatives (still nick-named the Tories). Then the Labour Party emerged, representing the working class. Eventually the labour and Conservative parties became the main protagonists, with the Liberals sidelined.

Early in my “eligible to vote” timeline, the Liberals combined with some disgruntled members of (mainly) the Labour party to form the Liberal Democrats. Later smaller parties such as Plaid Cymru (Welsh nationalists), the Scottish National Party and the Green Party began to emerge.

In the 1970s the UK population was unusually allowed (instigated by the Conservatives) a referendum and voted to join the European Economic Community (EEC). Since then, through various treaties, the EEC has evolved to become something more similar to the USA, and several former Soviet states have joined. Not only has this become a larger power bloc, but is perceived by the Russians (their own power bloc having in the meantime disintegrated) as a potential threat as actual military integration between the EU states becomes a possibility.

Later, as the idea of leaving the new European Union (EU) – which was beginning to look like the USA or the former Soviet Union – began to raise its head, UKIP (The United Kingdom Independence Party) arrived on the scene.

The UK held another referendum in 2016 about whether to leave the EU. It was narrowly won by the “leavers” at 52% vs 48%. The instigator of the referendum, David Cameron, having not achieved his expected answer made a cowardly resignation speech and left the problem to the new leader, Theresa May. Unfortunately she deigned (possibly having no idea) to outline how we would implement the decision, merely stating “Brexit means Brexit”.

Two years of negotiation between the UK leader and the EU leaders went on. Then the leaving plan was presented to Parliament and rejected. Parliament then voted in an unprecedented step to take over the control of “Brexit”, but failed many times over many weeks to agree on any way out; or if the UK should leave at all; or indeed anything!

Next week we vote for our EU representatives, even though we do not expect them to actually take up their jobs before we leave in October 2019 (the latest deadline).
This is yet another expensive vote that will only serve to indicate the will of the public.

It looks increasingly like there will be a second referendum, costing umpteen millions of taxpayers money, to decide whether the UK will still go its own way or if we will remain as EU partners, in which case the last three years have been a total waste of parliamentary time and taxpayers’ money, both of which could well have been utilised to better public use.

 

Disgruntled with the “News”

This evening I was wondering if I was watching the news on TV or some satirical programme.

First I hear that the broadcaster Danny Baker has been summarily sacked by the BBC for publishing a photograph that would not be out of place on the front cover of “Private Eye” (a publication edited by another popular BBC personality).  It was labelled as “racist”, despite it being an archive photograph of two people and a chimpanzee.  Which race, I ask, was suffering any harm or insult from this photograph?

The next story involved a government department warning that people may have to move away from areas liable to flooding, while at the same time advising that building on flood plains is likely to double in the next 50 years.

Why?

Changing channel I heard that we would be hearing from a correspondent “momentarily”.  Sorry, but why bother to employ a correspondent if they are not to be allowed more than a moment to make their report?

I think I will stick to the satirical “news” programmes.  At least in those the contributors tend to think before they speak.