Readers may wonder at my eccentric conversion of the units on the map to the units on the table top in my Second World War game, so this note is to explain my logic. As stated in the introduction, this is a game. It is a big enough wargaming project without trying to recreate the actual orders of battle. In war, as in many other areas of life, you don’t always have what you need, so you have to make do with what you have. So in my game, which will be mainly played solo, I can make my grand plans by sending an infantry or armoured “division” into battle, and then as the commander on the ground I don’t know quite what I will have available. I have prepared conversion tables, partly explained in the blog, which will be applied to new units the first time they go into battle. I have not yet decided if battle casualties will be applied exactly according to the tabletop results, or as a proportional reduction of the dice rolled for the next engagement. The latter appeals, as it can represent reinforcements and reorganisation, equipment temporarily out of action, etc. (qv 9th & 10th Panzer Divisions in September 1944) And now, back to painting the forces generated for the 1st September 1939.
As expected, with early war games, there must be some compromises in the order of battle for my 1st September 1939 battle. I can find no reference to Poland having self-propelled guns or armoured half-tracks in 1939, so I have changed the Polish order of battle as follows:
Self-propelled guns are replaced by motorised towed artillery.
Other artillery are horse-drawn. I may need to dig out some Heroics gun teams for this.
Half-tracks are replaced by TKS tankettes with 2cm cannon.
I have finally made a start on the World war Two project. I have written the basic rules for using the Axis & Allies game, the mapping and unit conversion to wargame forces.
The first engagement on the German-Polish border is set and now I have to get the required models ready for the tabletop. See the Second World War game page for more information.