Market Garden. Feeling pleased

I have had a major clear out and tidy up of the Shedquarters, because tomorrow a group of young local lads will be visiting the Shedquarters to try their hand at a wargame for the first time. I am chucking one of them in at the deep end, as he has one company of Polish paratroopers with a 20mm AT gun against three companies of PanzerGrenadiers, one company of recruits and three batteries of medium/heavy artillery.

But they are hiding in the ruins of what used to be Arnhem. some pictures follow:

But still somehow this all looks too neat and tidy. I have to leave room to place the troop bases, but I would sill prefer a more “organic” look, especially after the destruction. The “aerial” shots make it look like the bulldozers have been in and it’s at least a month after the battle.

Ideas anyone???

Positives and negatives

While I am quite pleased to find that I have almost enough buildings to cover three quarters of my table with ruins and intact buildings representing Arnhem after two days of conflict, at the same time I am disappointed that some of my more appropriate models still languish in the “to paint” box.

Final details like walls, gardens, trees, telegraph poles, etc. are to be added tomorrow before I attempt to introduce some local kids to the joys of “real” wargaming, rather than just pushing 1:35 tanks around the grass verges on the estate.

Apologies for the photo’ quality. Taken using an i-pad, floodlit by 3 multiple-LED work lights just after dusk.

Market Garden: Action at Arnhem Railway Bridge

I played a quick action today of a German attack across the railway bridge at Arnhem.
The rules were my adapted version of Richard Borg’s Memoir ’44.
The only adaptation in use today was that the number of command cards held was a factor of the number of platoon-sized bases on the table. As casualties are suffered or re-inforcements arrive the number of cards held will fluctuate.

The picture shows the view from the south (German) side of the bridge.
3rd PanzerGrenadier Battalion was attacking across the bridge against 7th Battalion King’s Own Scottish Borderers (KOSBs). They were supported by 2nd PanzerGrenadier Battalion attacking from the east, on the north side of the Rhine.
7th KOSBs had the potential support of 10th Battalion Parachute Regiment from the north, but at the start of the action, at 18:00 on 18th September, the British were outnumbered 2:1.

At this point I must apologise to my PBEM generals for a basic error. The actual forces on each side were company sized, but I forgot and placed them at battalion size. However, it made for a more interesting battle and the result is perfectly acceptable for the campaign.

The Germans commenced with a mortar attack in support of an infantry assault across the bridge. At the same time 2nd Battalion advanced from the east. The British responded by a double counter-charge supported by mortars. The counter-attack across the bridge was partially successful but on the east flank the enemy was driven back with heavy casualties.

2nd PanzerGrenadier Battalion recovered and attacked again, surrounding the British company and eliminating it. 3rd PanzerGrenadier Battalion, with the help of their mortar platoon, gradually wore down the British on the railway bridge, then after around 45 minutes fighting both battalions surged forwards, surrounding the last elements of the KOSBs, who had been unable to withdraw to the comparative safety of Oosterbeek.

10th Battalion Parachute Regiment never appeared.

Casualties (dead,wounded and missing): British 100%, Germans 26%

Wargame Progress – Market Garden

Back into my 6mm gaming mode I am setting up the battlefield for the next game in the Market Garden campaign.

About 1/6 of the table is a built-up area and I have populated it with a set of model buildings from my store. Some of these are most inappropriate for the Netherlands, particularly the Kentish oast houses, but I am taking the opportunity to paint every building taken from the box before replacing the wrong’uns with more geographically relevant structures.

So for the time being, the area looks like this:

This is a mixture of buildings from Various manufacturers and some home printed models.

Painting continues…

On the horns of a multilemma

Before I start, I should explain that a multilemma is a bit like a dilemma, but with more options.


Mythically a Multilemma is a creature with horns that grow in a manner similar to a “monkey-puzzle” tree. Once every 1500 years it migrates to the coast (normally Bournemouth or Torquay) to indulge in a bit of sea-bathing, in the process of which it invariably drowns due to the weight of the horns when soaked in salt water. (yes: I made that up, just like the folks at Games Workshop used to do.)

But for our purposes a multilemma is the situation that I face.
In my campaign I have a company of German PanzerGrenadiers in 1944 facing a company of British Glider Infantry, across a bridge. To the right (from the German viewpoint) of the enemy is another company of PanzerGrenadiers, but to their right is a company of British Parachute infantry. The company commander of the southern unit has (by rolling a 6) decided to attack.

My problem is how to play this engagement:

  1. A simple die roll, taking into account the support companies.
  2. Hex and counter boardgame. Each company is 4 counters. 1 hex = 250m. Rules: Memoir ’44.*
  3. 6mm models on hex terrain (similar to option 2 but wth 3D detail), in which case I will probably need to do some terrain building. Rules: Probably Memoir ’44, and my preferred option.
  4. 20mm. I would need to substitute American soldier models for British. As for rules, I have several possibilities. I would probably have to make some quite a lot of terrain, including a river and a rail bridge. Chain of Command rules?
  5. Counters as Sections/Squads with Squad Leader boards and local rules.
  6. Counters as Sections/Squads with Squad Leader boards and 1970s (not Squad Leader) rules.
  • Option 2 has been the normal recent method of resolving engagements, but can be somewhat boring, particularly with small engagements.

So far, from the above, I have a Sexilemma. Not something that I would wish to meet in a wood on a dark night!
But it is looking to me as if the answer may be D6-based. Before I roll the die( and a D3 or a D6) any suggestions?

Thanks for any input.

A restricted game planner

I have been “unavailable” of late, due mainly to the Memsahib occupying the home office.  It is a public holiday weekend, therefore she has been working on her normal office work for around two thirds of every day (“because I can do it here uninterrupted”).

Therefore I have been excluded from the home office with my main computer and relegated to functions available on my i-Pad or my old Windows 7 Notepad, which is painfully slow (it was the latest technology when I bought it at Currys duty-free at Heathrow)

However, I have this afternoon been allowed an hour to update my Market Garden campaign by a further 30 minutes and send reports to two of my PBEM “Generals”.  We are just approaching 15:30 on 18th September (day 2 of the operation), although some individual combats have progressed as far as 19:00.

It is not easy to keep track of where every unit is on the main map, particularly when a local engagement is played that continues beyond the current campaign time frame.

I think I may have one more engagement to play before everyone settles down for the night and brings in stragglers and recovered casualties.

On other fronts, I have managed some painting, but my 3D printer has packed up and a new “more precise” print head is on order.

I have been able to use the old notepad PC to create unit stickers for my 13mm plastic counters for my planned “D-day and beyond” solo game (of which more later).  I have to find my opportunities to print the stickers during the Memsahib’s coffee breaks, and then spend hours attaching them to the blank plastic tokens.

More painting and printing

Today, apart from spending over an hour sitting in the doctor’s waiting room for an appointment that was “running 16 minutes late”, I have managed to do a bit more painting.
Today’s colour was Vallejo 70.875 Beige Brown.

Although I like Vallejo paints as a medium, I do not like the way they are bottled. Whenever possible I decant them into old Coat d’Arms pots.

Anyway, this previously decanted paint was applied to:
Irregular Miniatures 2mm “Tiny Town” roads for my “Bomber” project,
Some of the tree trunks on my 3d printed outline woodland for gridded wargames,
House fronts for 3d printed outline BUA for gridded games.
6mm Zulu huts,
6mm Zulu Krall, touching up bare patches of ground,
6mm ex-Confederates, overpainted to become more variegated civilian clothing and hats,
6mm mediaeval crossbowmen, leather jerkins.

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Returning indoors from the Shedquarters I found that I need more printed counters for my play by e-mail Market Garden campaign. This time it’s British glider-borne infantry and artillery. So an hour or so at the PC and they are ready to be stuck onto the plastic counters.

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I foresee an evening of cutting and sticking as we catch up with series 1 of the BBC drama “Line of Fire” on TV.