A modelling dilemma

For my next “Market Garden” battle I have a large rail bridge for which I already have one straight rail hexagon tile embanked to the correct height.

My problem is that I also have two road/rail crossing points to create. I already have these crossings at normal ground level.

Option 1.  I make sloping railway hexagons to drop a height of 12mm over 10cm, which is a far steeper gradient than would look realistic.

Option 2. I keep the railway embanked at 12mm height and create bridges (real or indicated by painting) beneath for the roads. To do this I might need to carve beneath the normal terrain level to make a useable bridge.

The photo shows a Sherman tank (based) with the current embankment and a normal ground level railway, and an indication of the slope required for option 1.

Nominal ground scale is 1:2500, but vertical scale is 1:285.

I think that by setting up a mock-up and having seen the result I use the exaggerated slope method. So now all I need to do is to make two convincing sloped embankments and fit (and paint) the rail tracks..

The number of bespoke Kallistra hexagons in my collection is getting a little worrying, but it is keeping two companies in business – Kallistra and Really Useful Boxes!

For Wargamers – forming square

For any wargamers who think that you can form a nice, neat square in one turn, this sequence of photographs show what actually happens when something like a half-battalion is approached by a troop of cuirassiers.

http://thomason-photography.net/Waterloo/CavalryAttack2015/

Note how the light company  and the Rifles decided to form their own defensive clumps because there simply was no time to safely reach home.

This then gave the rest of us a problem because there was a light company sized hole in the rear of our square!

Incidentally, talking to one of the spectators the next day, he told me that he watched this incident and said to his wife “Look at those chaps – they’re not going to make it.”, which was very much my own feeling (in the square) at the time.

Market Garden – Wilhelmina Canal

Attack on the Wilhelmina Canal
18th September 1944

09:30
A Squadron of the 2nd (Armoured) Battalion Irish Guards, under temporary command of the 1st Battalion Grenadier Guards, advanced to cross the bridge over the Wilhelmina Canal at Son. They were followed by infantry companies of the Grenadier Guards in armoured half-tracks.

18 sep son 001

As the first tanks began to cross the bridge there was an enormous explosion and the lead tank tumbled into the canal. The bridge was wrecked.

A radio message was sent immediately to HQ 2nd Irish Guards advising them of the situation and requesting that they should force the railway bridge crossing and then move east towards the main “Club” route to clear the enemy from their defensive positions north of the canal.

As the first tanks crossed the rail bridge, one was knocked out by a 50mm AT gun of 59th Infantry Regt. The Irish Guards turned on the enemy and soon removed the problem. At the same time the US parachute infantry securing the bridge removed their guns to allow free passage for the British tanks.

18 sep son 003

The Grenadier Guards, having orders to clear the approach road for the Royal Engineers Bridging Column, moved to their right and debussed south of the canal, taking up defensive positions and establishing their mortars for a potential assault. One company moved left to assist the tankers of 2nd Irish Guards.

The 2nd Battalion Irish Guards pushed eastwards along the north canal bank, encountering small pockets of German infantry and pushing them away from the canal, but without inflicting serious damage. The Germans pulled back to establish defensive positions further north.

18 sep son 006By 11:00 the Irish Guards had reached the main road again. An alternative route towards Arnhem had been secured, but the diversion would have consequences for supply unless a new bridge could be established in place of the one that had been destroyed.

Operation Dab-It-Off

Looking back on my blog it appears that I never got around to reporting the results of Operation Dab-It-Off from 27th December 2016.  Unfortunately all photographs are also untraceable.

The game was based on Len Deighton’s book “Bomber”, and I was lucky enough to obtain a flight manual for the Lancaster Bomber to help with the detail.

The operation was so named because it was the fun game played at Chris Scott’s place on the Day After Boxing-day.  For non-UK readers, Dab-It-Off is a form of home dry-cleaning fluid.  It erases unwanted stains, including the town of Irgendwo (somewhere) in 1943 Germany.

Unfortunately the pictures have disappeared into the mists of time, but the idea of the game was that each player was issued with three 1/600 scale Lancaster bombers to fly the length of a 16 foot table, bomb strategic sites in an enemy town (using tiddly-winks) and return safely home.  Each player also had control of a JU88 night fighter to shoot down the opposition.  Every aircraft had randomised skill ratings for each crew member, adding to the same total for every bomber or fighter.  During the flight damage and equipment failures* would be rolled for against the relevant personal skill of the person responsible.

The general game scale was 1 hexagon (6cm) = 4 miles and 1 height level = 2,500 feet.  In air-air combat this was telescoped to about 1/5 of the above.

In summary, the bombers took off in three waves, starting at 21:00.  Each game turn was 10 minutes of real time.  Points were awarded for successful navigation, so there was considerable jostling to fly over or near the first beacon.

As the bomber stream flew over the North Sea a convoy escorted by a FLAK ship was passing*.  The umpire had fun engaging the bombers as they flew overhead, and three aircraft were downed before reaching Holland.  After the first Lancaster crossed the enemy coast the German night fighters were activated.  (D6=6 each turn to activate).  During the approach run one Lancaster was downed for the loss of one JU88.

The first two bombers to arrive at the target decided to ignore the Target Indicators and flew across the target at 90 degrees to the planned approach.  X-XRay was hit by FLAK immediately after bombing and crashed with all the crew lost.

The remaining aircraft followed the TIs (the last one was dropped in the wrong place by the pathfinders*).

Eventually 168 x 1000 pound bombs were dropped.  Of these:

10 hit factories, 6 hit the railway yard, 4 hit the town hall and 4 the army barracks.  10 hit other parts of the railway, 46 hit residential districts and 68 landed in open countryside.  The church and hospital were spared, much to the chagrin of the umpire.

2/3 of the bombers reached the target.  40% of the bombs were wasted, 15% hit valuable targets and 45% hit domestic infrastructure.

Individual aircraft performance:

D-Dog.  Did not bomb.  
E-Easy. FLAK ship hit starboard wing.  Crashed, no survivors.
H-How. 60 pts vital, 90 pts other targets.  "A milk run".
I-Item.  105pts other targets.  Navigator killed.
J-Jig. 120pts vital, 90pts other targets, flew home on 3 engines.
K-King. 120pts vital, 30pts other targets, shot down JU88. Beers all round.
M-Mike. 45pts vital targets. Navigator and bomb-aimer not on speaking terms.
N-Nan. 180pts vital, 75pts other targets. Point-blank hits.
O-Oboe. Engine Fire, Pilot and Navigator bailed out over North Sea, others lost.
P-Peter. 45pts vital, 120pts other targets. Bombed across the stream.
Q-Queen. Hit by FLAK, exploded, all crew lost.
R-Roger. First to cross enemy coast. Hit by FLAK, crashed with all crew lost.
S-Sugar. Engineer dealt with 3 engine failures, aircraft hit by FLAK at low level.
T-Tare. 105pts other targets. Flight Engineer on Elsan throughout flight*.
V-Victor. 60pts other targets. uneventful flight.
X-XRay. 90pts other targets. First to bomb, across stream, but hit by FLAK and crashed.
Y-Yoke. Shot down after unsuccessful bombing run by JU88. Tail Gunner bailed out.
Z-Zebra. 75pts other targets. Last to reach target. Front Gunner killed.
-------
B-Bruno. No combat contacts.
D-Dora. Shot down in combat.
E-Emil. Destroyed 1 Lancaster.
F-Friedrich. No combat contacts.
H-Heinrich. No combat contacts.
I-Ida. No combat contacts.




The game ended due to time restrictions before the bombers could return to their now fogged-in airfield, but all agreed it had been a jolly good game.

Maybe other raids – Brest submarine pens, the Tirpitz, the Dambusters raid, etc. will be created for the future, but meanwhile I rest upon my laurels.

*Each turn I, as umpire, drew a “Gremlin” card to randomise damage, change of wind direction or strength, enemy shipping, and other similar effects.

Battle at Arnhem

18th September 1944.  06:00.  Dawn, Weather: good.

The battle for the Arnhem road bridge continued with elements of 2nd and 3rd Battalions, Parachute Regiment of 1st Brigade, 1st British Airborne Division, combined with the 1st Airborne Reconnaissance Squadron holding the northern approaches.

From the west 1st and 11th Battalions of the Parachute Regiment were trying to break through to the bridge to support the defence and to bring much needed  supplies.

On the German side 16th SS Training Battalion, supported by the Bridge Defence Company, were trying to block any reinforcements from the west.

At the same time 1st (armoured) Battalion, 9th SS Panxergrenadiers, attacked from the north-west.

9th SS, aware of the need for speed in cutting off the enemy attack, charged down the road in their half-tracks until the first vehicle was knocked out.  At that point the infantry de-bussed and deployed to attack the enemy in house-to-house combat.

The battle see-sawed back and forth.  The Bridge Defence Company was soon wiped out, but the 16th Battalion kept up the pressure until 9th SS could take up the attack.  The British reinforcements struggled on and made contact, but were soon pushed back, struggling to hold the road to the drop zone.

The artillery of 10th SS Panzer Division began to register, not only again the British paratroopers, but also on the homes of the citizens of Arnhem, as street after street burst into flames and fell into ruins.  This became as much of a hindrance to the Germans’ advance as did the defence of the enemy.

After two hours or so, the British had fallen back to a small perimeter stretching from the bridge approach to the road north of the river.

Continue reading Battle at Arnhem

Between battles

Here is my game board after storing the houses, trees and other super-surface elements, and following deconstruction of the hexagonal tile gaming surface.

Terrain tiles are sorted by type and ready to return to their “Really Useful Boxes”, which will be sorted and organised one day.

Yesterday it looked like this:

And very soon it will represent open farmland, heath and woods with a major road, several minor roads and a railway junction.

I am getting really organised for the future, viz:

These plastic playing card boxes, combined with larger storage boxes, have revolutionised my 6mm game storage.

Anachronisms and organisation

Someone on Channel 5’s “Great British Model Railway Challenge” first episode commented that in the recent film “Dunkirk”, the characters boarded a 1960s train.

Sorry, but that film began to lose me within the first two minutes when our hero walked past an obviously late 20th century building. I think the producers or directors may have been too caught up in the actual location to seek a realistic location.

And today, while clearing up and meticulously filing (yes – I am getting organised) models from my most recent wargame I have “The Cockleshell Heroes” on the TV in the background. A gratuitous and unnecessary* side shot of a German warship clearly bearing a British frigate reference number. Showing the crew wearing German hats a few moments later does not rectify the glaring error.

But while organising my 1:285 and 1:300 scale models I see that I have far too many 1940 Germans representing 1944 types – exactly like most film costume designers.
And I have created Arnhem with British church ruins and Normandy shops. Who am I to criticise?

Incidentally, during a TV advertisement break in the film I was informed that Colgate toothpaste is created by professionals. Well, that’s another worry resolved!

*Gratuitous and unnecessary. Is that tautology? I stand open to correction from fellow pedants.