In one of my slowly progressing projects I am playing the board game “Axis & Allies”, starting in 1939, but each engagement is resolved using the “Memoir 44” game using 1/285 models on a Kallistra hexxon game board.
The Axis & Allies game board has been added as a background to an Excel spreadsheet and movement is not by terrain area but by grid square. Movement has been reduced to weekly time periods and resource gathering to monthly. I believe the original game works in approximately quarterly turns.
So when two forces meet in adjacent squares they, and any supports within one move, are converted as below. This means that strategically I may be moving the 3rd Tank Army, but the commander on the field has to work with whatever is available on the day.
Conversion from Axis & Allies to Memoir 44.
For each full strength Axis & Allies unit, roll all 8 battle dice.
Battle Dice have faces showing 1 tank, 2 infantry, 1 grenade, 1 star & 1 flag. As the campaign progresses, units are weakened in battle and fewer dice are rolled.
Infantry piece
Infantry face = Rifle unit (4 Rifle bases)
Tank face = Tank unit (3 medium tanks)
Grenade face = Artillery Unit (2 towed guns)
Re-roll Flag and Star faces.
Infantry face = MG unit. (1 MG + 3 Rifle bases)
Tank face = Anti-Tank unit. (1 ATR + 3 Rifle bases)
Grenade face = Mortar unit. (1 Mortar + 3 Rifle bases)
Flag face = Cavalry unit. (4 Cavalry or 4 tankettes)
Star face = Supply trucks. (3 Trucks)
Tank piece
Tank face = Tank unit (3 medium tanks)
Grenade face = SP Artillery unit (2 SP guns)
Flag face = Armoured Car unit. (3 armoured cars*)
Star face = Half-tracks. (3 half-tracks)
Re-roll Infantry faces.
Infantry face = Infantry (4 Rifle bases)
Grenade face = towed artillery (2 towed guns)
Tank face = Light tank unit (2 tanks)
Flag face = Heavy tank (1 tank) (use Tiger rules)
Star face = Supply trucks (3 trucks)
* Armoured cars battle as patrol cars, target as armour.
Fighter piece
Star face = Fighter aircraft (1 ME109, Spitfire. etc)
Grenade face = Fighter-bomber aircraft (1 Stuka, Typhoon, etc)
Flag face = Reconnaissance aircraft (1 Storch, Lysander, etc)
All other faces ignored
Bomber piece
Grenade face = Bomber aircraft (1)
Star face = Transport aircraft (1)
Flag face = Glider (1)
Other faces ignored
Transport ship
Infantry face = troopship
Tank face = cargo ship
Grenade face = cargo ship – munitions
Star face = oil tanker
Flag face = convoy escort
Battleship
Flag face = Battleship
Star face = Cruiser
Tank face = Destroyer
Grenade face = Anti-Submarine Destroyer
Infantry face ignored
Aircraft carrier
Flag face = Carrier
Star face = Cruiser
Tank face = Destroyer
Grenade face = Anti-Submarine Destroyer
Infantry face ignored
Submarine
Infantry = submarine
Flag = supply ship
All other faces ignored.
Thus: for example, my next conflict (Polish counterattack 4th September 1939) has these forces:
Polish forces:
2nd Infantry Army (8)
5 Infantry = 5 x rifle units of 4 rifle bases
1 Tank = 3 medium tanks 7TP 37mm
1 Grenade = 2 x horse-towed 75mm guns
1 Star re-rolled as tank = 1 AT Rifle base +3 rifle base.
Support (1st Tank Army) (4) (May arrive Polish left flank when left flank cards are played. Units as card)
1 Tank = 3 medium tanks 7TP with 2MG
1 Grenade = 2 towed 105mm guns with half tracks
1 Flag = 3 Armoured cars
1 Infantry rerolled as infantry = 4 rifle bases
German forces:
1st Tank Army (5)
1 Tank = 3 medium tanks (PzII)
1 Flag = 3 armoured cars (SdKfz222)
3 Infantry rerolled as Flag, Grenade, Tank
Flag = 1 Heavy Tank (PzIV)
Grenade = 2 Towed guns (105mm) with half-tracks
Tank face = 1 AT Rifle base + 3 rifle bases
Support (2nd Infantry Army) (8) May arrive German left flank if “Direct from HQ” card played.
1 Infantry = 1 Rifle unit of 4 rifle bases
2 Grenades = 2 units of 2 towed 105mm guns
2 Stars = 2 units of 3 Supply trucks
3 Flags = 3 units of 4 cavalry bases or 4 Pz1 tanks
Support (1st Infantry Army) (6) may arrive in German rear if “Direct from HQ” card played.
5 Infantry = 5 units of 4 rifle bases
1 star = 1 unit of 3 supply trucks
Support (1st Jagd Luftflotte) (8) – fighter – may arrive from German rear if “Air Power” card played.
4 Grenades = 4 JU87 Stukas
1 Star = 1 ME109
1 Flag = 1 Fiesler Storch
2 Tanks ignored
Support (1st Bomber Luftflotte) (8) – bomber – may arrive from German left if “Air Power” card played.
1 Grenade = 1 HE111 Bomber
5 Infantry ignored
2 Tanks ignored
NOTE that it is no relevance which elements were engaged previously. For each battle the dice are rolled anew.