On Friday 2nd June three of us attempted a naval wargame with my rules set in the mid 18th century. The scenario was that a Spanish squadron carrying gold to Spain was to be intercepted by pirates while a British squadron had been sent to wipe out pirate activity.
We were all defeated by the weather. A storm arose and the British squadron was scattered while trying to navigate reefs. Both Spanish and pirate ships were driven inexorably towards the western edge of the board.
Rather than try to reset the game area by “scrolling” the world, we re-rolled for a new weather situation, but with the new wind setting it was clear that the pirates had been defeated, the British could do no more and the Spanish had a clear run for home. The Spanish player was declared the winner and we abandoned the game after two hours of frustrating play for all concerned.
We learned a lot of lessons about how poor my rules operated in adverse situations. One player pointed out that in a storm it would take him 5 turns to effectively stsy where he was.
Mea Culpa. Back to the drawing board. Since then I have been looking at the “Black Seas” rules and those from @SKTWargamesRules and have created a new set of rules. After thorough playtesting I intend to send a copy to Steve to add to his library, if he approves.