Ideas for wargame rules after listening to Al Murray reading the book “Tank” by Ken Tout on
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I have been thinking of ways to interpret the recollections of a tank gunner/commander into my wargames. Here are my thoughts so far:
- Visibility of enemy. All elements of the same group (platoon or troop) will be aware of any enemy spotted or hit by any other element of that group unless a 1 is rolled. If 1 is rolled each element will continue its previous path or orders.
- Combined orders. All elements of the same group (platoon or troop) will combine fire on a single spotted target unless a 1 is rolled. If 1 is rolled the element will fire at the nearest visible enemy (reporting fire) or continue its previous path or orders.
- Report hit. Any element within Line of Sight of a hit friendly or enemy element will report it to the next level above and await orders. If a 1 is rolled the report is not received.
- Elements which have spotted an enemy will automatically fire and then take a defensive position and report to the next level above. They will not move again without orders. If a 1 is rolled the report is not received.
- Orders may be issued to a specific element or group of elements. If a 1 is rolled (for each receiving element) the order is not received.
These are only ideas, thrown out to those who wish to complicate their games.