A bit of catching up

It’s nearly three weeks since the keyhole robotic surgery to remove my cancerous prostate.  I am recovering well, but still have dressings over about half of the seven wounds because they coincide with my trousers waistband and tend to iritate.  I am still mildly incontinent.  I need to wear pads to catch the inadvertant leakages.

On the wargaming front I am managing about 30 minutes per day on the long-running Battle of Brighton 1940 in the shed before the cold drives me back indoors.  Indoors we have painters and decorators all over the house refurbishing after the July fire, and I am confined with the dog to the living room.

So I am spending my time catching up on several long-outstanding wargame campaign projects that have fallen by the wayside.

I have bought and painted five 1902 pre-dreadnoughts for my “Diplomacy Plus” campaign that is currently awaiting a Russo-Turkish naval battle off Sevastopol in September 1902.  The ships are replacement game tokens for “Axis and Allies 1914”.  I also drafted the battle rules, based on “Axis and Allies naval” concepts.  This is the first naval engagement of the campaign.

Strange that in real life the blue on the bases is very similar to the blue of the cloth.  Bases are 40mm x 60mm.

1A472056-9AC5-499C-A386-484EB41EB834

Today I have been sorting and basing some old 2mm figures for the next battle in my  early 1700 campaign.  France is attacking England in the Palatinate (sounds painful!).  Again, draft rules are prepared and await testing in this battle.  Most of the previous battles have been fought in 6mm.

Eventually I want my 2mm armies to be on a 1:1 figure:man ratio, but for the time being I am using approximately 1:3.  The photo’ shows a 1:1 squadron of heavy cavalry in line, in column and in rout.  All awaiting (re)painting.

FD479DC6-E987-4110-806F-0B566250E3CB

 

Continue reading A bit of catching up

Summer 1902: Venice

The French occupy Venice. The Italians would like it back. The Army of Tuscany is sent north to attack.

Setting the battlefield
The wargame battlefield is selected in the following way. A map is chosen at random from my collection of Ordnance Survey maps of Britain. The Venice area being generally flat, the maps were limited to the area of East Anglia (“Very flat, Norfolk” – Noel Coward). The selected map is Landranger 144: Thetford and Diss. The map covers an area of 40 x 40 kilometres (about 25 x 25 miles) at a scale of 1:50,000 and is marked in 1Km squares (1Km = approximately 1100 yards)

The Italians are attacking from the south. The French choose from the map a single grid row east-west to establish their defence. Row 80 is selected because the Little Ouse and Waveny rivers run along this row and the neighbouring rows. This will give the best opportunity for a defensive position.

IMG_0556.JPG
The attacking Italians now select a north-south row for their attack, intersecting row 80. They choose row 04, because there is a north-south road at here and at the point of intersection (square 0480) the river will be behind them, depriving the French of the defensive advantage.
Finally the French roll a die marked 0,0,1,1,1,2 to see if they are able to move the defence up to 2 Km forwards of backwards, and they roll a 0.

IMG_0412.JPG
Now the features of the map are copied to a battlefield map. Roads, streams, contours, woods and copses and buildings are transcribed, and because I will be using hexagon based terrain the features are adjusted to conform to the grid.
And so the battlefield around the Fattoria del Noce (Walnut Tree Farm) is prepared.

IMG_0555.JPG
In this view the slopes are not very clear. Also a few trees have been added for variety.