Market Garden. Feeling pleased

I have had a major clear out and tidy up of the Shedquarters, because tomorrow a group of young local lads will be visiting the Shedquarters to try their hand at a wargame for the first time. I am chucking one of them in at the deep end, as he has one company of Polish paratroopers with a 20mm AT gun against three companies of PanzerGrenadiers, one company of recruits and three batteries of medium/heavy artillery.

But they are hiding in the ruins of what used to be Arnhem. some pictures follow:

But still somehow this all looks too neat and tidy. I have to leave room to place the troop bases, but I would sill prefer a more “organic” look, especially after the destruction. The “aerial” shots make it look like the bulldozers have been in and it’s at least a month after the battle.

Ideas anyone???

Painting progress

This morning I have spent an hour painting the windows of 1/300 model buildings. I only spent an hour on the job because I detest painting the windows of 1/300 model buildings. And the reason why I detest doing it is because I am no bloody good at it.
That’s why there is no accompanying photograph.

Apart from trying to fit the paintbrush within the framework without wobbling, trying to get a realistic look eludes me. Normally I use a metallic gun metal paint. Today I tried darkening with Coat d’Arms “Magic Metal”, but it’s still not right. I was sitting in the garden comparing my efforts with the windows of surrounding houses. They are a sort of reflective dark grey, lightening a little when the sun comes out.

What they are not – and I can never understand the use of this on models – is blue. I frequently see this and have bought professionally painted models with glaring blue models, so I am guessing it is a convention amongst painters.

The most outrageous example was on the timber temporary buildings used at the Waterloo 200th anniversary re-enactment, where full-sized windows were painted bright blue. Why?

But, until I can get it right, who am I to criticize?

Wargame Progress – Market Garden

Back into my 6mm gaming mode I am setting up the battlefield for the next game in the Market Garden campaign.

About 1/6 of the table is a built-up area and I have populated it with a set of model buildings from my store. Some of these are most inappropriate for the Netherlands, particularly the Kentish oast houses, but I am taking the opportunity to paint every building taken from the box before replacing the wrong’uns with more geographically relevant structures.

So for the time being, the area looks like this:

This is a mixture of buildings from Various manufacturers and some home printed models.

Painting continues…

Middle Eastern buildings for 6mm

I cannot remember if it was Bob Cordery or Chris Kemp who recently alerted me via their blog to the board game Santorini.  Anyway, I ordered a copy forthwith.

Forget the game.  In the box there are component to make buildings:

  • 22 ground floor/level 1 square pieces;
  • 18 first floor/level 2 square pieces, which can also be stacked together to make higher structures or sit on the ground as houses in their own right;
  • 14 second floor/level 3 octagonal colonnades with a square base;
  • 18 hemispherical cupolas.

That’s enough for a decent sized town, and for less than 25 quid!

All the sections are hollow and the first two will take a 2cm x 2cm base of 6mm figures inside or on the roof.

In the photo’ below are the four components and one full building.  A 6mm Irregular Miniatures unpainted insurgent is added for scale.  Incidentally, each face of the first two levels is different, to add some variety to the street.

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A lick of paint and these will do nicely, thank you.

Market Garden: First Contact

A pre-campaign taster

Today I fought a wargame of the XXX Corps advance through Valkenswaard towards Eindhoven on 17th September 1944.

This was a play-test of my “tweaked ” tactical rules based on the Memoir 44 game system before embarking on the main campaign which involves 6 generals contributing by e-mail.

The battle takes place about 5 miles south of the main campaign map area, and will determine the initial starting strength of the British Guards Armoured Division for the campaign game.

And so to the battle report:

19440917 1400 Valkenswaard