More painting and printing

Today, apart from spending over an hour sitting in the doctor’s waiting room for an appointment that was “running 16 minutes late”, I have managed to do a bit more painting.
Today’s colour was Vallejo 70.875 Beige Brown.

Although I like Vallejo paints as a medium, I do not like the way they are bottled. Whenever possible I decant them into old Coat d’Arms pots.

Anyway, this previously decanted paint was applied to:
Irregular Miniatures 2mm “Tiny Town” roads for my “Bomber” project,
Some of the tree trunks on my 3d printed outline woodland for gridded wargames,
House fronts for 3d printed outline BUA for gridded games.
6mm Zulu huts,
6mm Zulu Krall, touching up bare patches of ground,
6mm ex-Confederates, overpainted to become more variegated civilian clothing and hats,
6mm mediaeval crossbowmen, leather jerkins.

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Returning indoors from the Shedquarters I found that I need more printed counters for my play by e-mail Market Garden campaign. This time it’s British glider-borne infantry and artillery. So an hour or so at the PC and they are ready to be stuck onto the plastic counters.

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I foresee an evening of cutting and sticking as we catch up with series 1 of the BBC drama “Line of Fire” on TV.

Mostly about painting

Today has seen quite a lot of time in the “shedquarters” catching up with painting.

I have been using my method of taking the next available pot of paint from my paint box and using it to catch up with the various projects “on the go”.
And so…
1. Coat d’Arms 509 Brick Red.
Added to the 3d printed outline townscapes for my 6mm grid games based on Bob Corderoy’s rules.
Added to the Irregular Miniatures “2mm” towns which I intend to use for my “Bomber” game (of which more below).
Base-coated some 6mm cattle – actual colour to be researched later.
Re-painted some hats, coats and trousers of 6mm Confederates to convert them into local militia for my fictitious 1879 game.

2. Coat d’Arms ??? Slate Grey.
Added several roofs to my IM tiny towns for “Bomber”.
Several boxes for a defensive 6mm Zulu War situation.
Tweaked the 6mm Confederates further to become civilian militia.
Added hair and whiskers to a 28mm Victorian General.
6mm medieval artillery woodwork.

3. Citadel Enchanted Blue (Gosh – that’s an old bottle!)
1 pair “Brand New” ACW Union infantry trousers in 20mm.
1 house for the 6mm outline town for a square grid battle game.
6mm Medieval Gunner tunics.

4. Coat d’Arms 505 Green Grey
More tweaking of 6mm Confederates to make 1879 civilian militia.
6mm “Zulu” British defense boxes.
6mm grid game outline tree trunks.
6mm grid game outline buildings.
6mm medieval crossbowmen breeches.

5. Coat d’Arms 107 Bright Gold
20mm ACW Colour pole finials.

6. Coat d’Arms 517 Dessert (sic) Yellow.
Bases for 2mm Colonial troop blocks.

7. Coat d’Arms 406 Muddy green
Bases for 6mm infantry of 1700 period.

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I also made a start on the comprehensive illustrated rules for my WW2 “Bomber” game, representing an RAF night attack on Germany in 1943. I have written the basics of the game, up to the point when the first aircraft takes off.

6th Donald Featherstone weekend

I spent a very enjoyable weekend at the Wargames Holiday Centre near Basingstoke where Mark hosted the  6th annual Donald Featherstone tribute weekend.

This year we took a trip up the Nile in an effort to rescue Lady Kitchener (I believe) and to relieve a town at the far end of the 24ft (around 7.5m) long table.    We had a strong force of horse, foot and guns along with two paddle steamers and a small gunboat.

long view

Our camp at the other end of the table also had to be protected, as did the baggage waggons accompanying the main force.  I had the unenviable task of commanding the baggage train.  Twice during the game I had to issue the order “Convoy is to scatter”, or otherwise “Every man for himself”!

Baggage
The Baggage Train

Just to add to the fun a railway train passed across the table at one point, and that too had to be assured of a safe passage.

The objective was for each officer to gain the maximum recognition by destroying Mahdist warriors, and achieving personal objectives unknown to the other players.  The Mahdists were generated in random strength at 20 random points around the table edge, or at half a dozen ambush points.

The Nile was also swarming with crocodiles, but luckily their event card never turned up.

Croc.
“Keep a sharp look out, man. We’ve had enough surprises today.”

On Saturday evening we held at the dinner an auction of our unwanted wargaming items and books, raising over £600 for Combat Stress.  In addition Mark donates £25 each of our gaming fee, so the charity will be £1000 better off.  John won the “dandy” prize for best dressed gamer at dinner, resplendent in top hat and tails.

A huge thank you to Steve Thompson for creating the game, making the models, painting thousands of figures and writing the rules.  Thanks also to Mark for hosting, Henry for being, with Mark and Ron, instrumental in the whole Featherstone Weekend concept and to the other players Ben, David, Eddie, John, John, Melvyn, Sid, Steve, Steve, Tony and Tony for a superb weekend full of laughter. 

Here you can see two days of gaming condensed into one minute.  Thanks to Ben for this.

https://youtu.be/gXbRYGHqjoM