An interim game.

So, what do you do when your next game is waiting for a box of hexagonal slopes to complete the terrain?

You move to the next game in the “to do” list. This happens, in my case, to be a “hex and counter” game, using home-made counters on Avalon Hill Squad Leader game boards.

This is a continuation of my “Normandy 1944” rolling campaign at company level, but I created a new rule set loosely based on the old board game “Combat” produced in the early 1970s.

In my game, each hexagon on the board is 20 yards of real ground. By extrapolation, using reasonable wargame move distances, one action takes only 10 seconds. But I calculate a campaign game turn as the number of elements activated x 10 seconds, so if 12 elements each make an action that represents 2 minutes.

Having played a large part of the action I am considering adjusting the time frame to 30 seconds, but I may need to adjust the shooting effect.

Each counter represents 10 infantry or one vehicle.

Published by

General Whiskers

Wargaming butterfly (mainly solo), unpainted model figure amasser, and Historical Re-enactor of the black powder era.

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