Testing rules for 2mm

I have been playtesting a new set of home-produced rules for wargaming in the early eighteenth century using 2mm blocks. On a hexagon terrain.

I describe them as “Battle Chess” because there are no dice and almost no random element, depending instead on manoeuvre and local superiority of numbers.

I am indebted to Bob Cordery for the card activation method which randomises the turn sequence. This can very occasionally have bizarre consequences, as in the game shown above. Blue Army had the first five turns of the game, allowing them freedom of movement over 3/4 of the battle field. Then Red Army took the next three turns and passed his cavalry unopposed through the village and across the only bridge to take Blue’s cavalry in the rear, just when Blue was preparing for a sweeping charge.

Anyway, after mentioning my testing on Facebook I was asked if I will publish the rules. Here they are in their first draft and unformatted. Feel free to use or abuse them as you will.

I am now moving back to 6mm for a while. I have not played a 6mm game for over a year, since the first Covid lock-down in England.

Published by

General Whiskers

Wargaming butterfly (mainly solo), unpainted model figure amasser, and Historical Re-enactor of the black powder era.

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