INTRODUCTION
Yes, yet another new wargaming project to divert me!
The plan is that this will be a narrative campaign, reported from the point of view of a company commander of an indeterminate British infantry battalion. The game itself is to be played using “Squad Leader” boards and 13mm square plastic counters, each representing a single rifle squad, MG, tank or gun crew, etc.
The campaign management rules are nicked from “Blitzkrieg Commander”. The tactical rules are adapted from “Memoir 44”, with forces semi-randomised from “Flames of War” orders of battle, and the ground scale normally used for “Squad Leader” has been halved so that it fits better with both the unit size and the game board graphics, so that 1 hexagon represents 20 yards/metres (10% either way is immaterial).
All in all, a total mish-mash plagiarised from other peoples’ bright ideas.
As for a time frame, I guess that each turn will represent about 10 minutes, but this is subject to verification as the game progresses.
3rd June 1944.
This morning the officers were briefed for the forthcoming operation, codenamed “Overlord”. Captain Copley, my 2i/c, and I were shown the aerial photographs of our planned landing area with our objectives.
Our company assault area contains several large scattered sea-front houses, which we could assume were defended and possibly fortified. The central sector is defended by a concrete sea wall. A road runs east-west close to the beach, deviating inland at the centre-right to skirt an area of woodland.
Back from the beach are two ridges of steep hills. The only visible major enemy positions are two batteries of howitzers deployed behind the forward ridge.
From the centre of our landing area a road runs from the beach itself inland, winding through a gap in the ridge. Seizing this road is our primary objective as it will allow reinforcements and supplies to be quickly moved up from the beach. With the assistance of the tanks and the mortar platoon we have also been tasked with neutralising such of the enemy guns as have not been knocked out by air and naval attack prior to our landing.
In addition to my company, I have the support of one extra platoon from B Company, together with a vickers MG platoon, a 3” mortar platoon and two troops of Churchill tanks. There are few good landing places for the tanks; a couple of 40 yard gaps on the far right flank, a single point where the road runs down to the beach in the centre and one single 60 yard gap on the left flank.
The MG and mortar platoons will not be able to support us until we have captured the initial beachhead.
The plan has been made. One troop of tanks will be landed on the right flank where the road is close to the beach (at map 8 Y1-AA1) and make for the road junction (at map2 U7). The second troop will land at (map8 Q2) the point in the centre from which the road runs inland.
One infantry platoon will land either side of this central point, taking cover from the sea wall while attempting to neutralise enemy defences. The third platoon will land on the left flank (8E3-8K6)
The platoon from B Coy will land on the right of the tanks on the right flank (8CC2-8FF2).
As soon as the sea front beachhead has been captured the mortar platoon will land at the centre and attack the enemy guns.
The MG platoon will land later and set up in positions to defend the existing perimeter.
Transport will only be landed once the beachhead is secure.
Tomorrow we will embark and then brief the platoon commanders.
My biggest worry is that the RAF and the Navy will not suppress those enemy gun batteries before we land.
To be continued…