Today I played a test naval game based on one of the early engagements of the second world war.
The situation was that a slow cargo ship, accompanied by a British E class destroyer, was encountered by a German submarine. This would be a test of my submarine adaptation to my already adapted version of the Axis and Allies naval rules.
A cargo ship, escorted by a destroyer, is aiming to move west-east across the table.
One German submarine is on a direct interception course from the east.
Rules.: Adapted for 6cm. hexagon Axis & Allies (c) naval rules.
The submarine, when submerged, is represented by 1 average die of transparent tokens, one of which is real.
U22 submerged with 3 transparent models to represent the real submarine.
Cargo ship moved east 2 hexes, escort moved east 3 hexes.
German sub tokens advanced 1 hex submerged, then turned outwards from the centre.
Cargo ship moved 2 hexes, escort 3 hexes.
Submarines all moved 1 then turned east.
Allied units moved west 2 hexes.
Submarines moved west 1 hex.
Allied ships moved 2 hexes east.
German submarines moved 1 hex west.
Allied ships moved 2 hexes east. Destroyer turned to port.
German torpedo attack. German player checked the submarine and it was a dummy.
The submarine was replaced and no attack was actually made.
British destroyer moved 5 hexes, including one turn to the east.
A depth charge attack was made against one of the enemy submarine tokens.
5 dice @ 1 hex. 1,1,4,5,6 = 4 hits.
4 hits = armour of submarine, so 1 point of hull damage.
Submarine hull points = 1. Submarine was real and was therefore sunk.