For any wargamers who think that you can form a nice, neat square in one turn, this sequence of photographs show what actually happens when something like a half-battalion is approached by a troop of cuirassiers.
Note how the light company and the Rifles decided to form their own defensive clumps because there simply was no time to safely reach home.
This then gave the rest of us a problem because there was a light company sized hole in the rear of our square!
Incidentally, talking to one of the spectators the next day, he told me that he watched this incident and said to his wife “Look at those chaps – they’re not going to make it.”, which was very much my own feeling (in the square) at the time.
Step 1. Preparation.
For this game we only need four large/extra large ships.
The ships come from the “Axis & Allies – War at Sea” collection and are 1:1800 scale. This is about 20 times the sea scale for the game (6cm hexagon = 200m)
The ship bases are printed and painted. Using translucent PLA for the printing I sprayed the underside blue and only painted the ship names, the ship’s wake and arc of fire lines on the top.
The ships are glued to the bases, and clipped to maintain rigidity until the glue dries.
The first “sinking battleship” token is designed, printed and painted. More are in preparation, either awaiting printing or painting.
The ship data is printed on label paper and must now be transferred to the actual cards (search Amazon for “blank playing cards” to buy 1000 for £10).
When all is dry I need to run a solo rules check playtest before exposing the game to my friends.