Last weekend I umpired the “play by e-mail” Market Garden campaign game. From Friday evening to Sunday evening I spent around 30 hours online with 3 players and exchanged almost 300 e-mails. The average rate was one inbound mail every 15 minutes and one outbound every 12 minutes during the playing time. Over 50 divisional status reports were prepared and sent out.
The game ran almost in real time if you count the players’ sleeping breaks and that not much happened during the night time turns in the game. We got as far as the afternoon of 19th September and the capture of the Nijmegen bridge. Like most wargames the time ran out just as the crucial stage was reached.
The story of the development and playing of the game will appear shortly in these pages.